"BLOCKED" // A Bitsy Game

BLOCKED is a very simple and minimal tiny-game I created using Bitsy, as a tribute to one of those miserable days where inspiration seems to fail us and one just wanders around, trying to grasp at something, getting increasingly frustrated by the realization that nothing that is done seems right or worthy of notice. 

From creative block to a downspiral of self-doubt,  anxiety and introspection, this little game aims to replicate a little bit of a, well too familiar, territory for all of those creatives who, more or less, frequently go through these situations. 

PRESS HERE TO PLAY

TILESET // "Sunken Cave"

Sunken Temple is a basic 32×32 tileset, inspired by the H.P. Lovecraft’s Cthulhu Mythos and aimed at anyone who wishes to apply it to side-scrolling  platform games. 

This 15×25 tile sheet includes both cave and temple tiles where you will find: 

  • Cave landscape (walls, floors, platforms, rock spikes, waterfall, etc.).
  • Grass, vines, rocks and mushrooms.
  • Bridges and ladders.
  • Door and spear gate.
  • Vertical and horizontal switches.
  • Columns and broken columns.
  • Temple blocks.
  • Temple decorations (statues, lamps, friezes, goblets, etc.).
  • Blue flame. 
  • Darker elements for the background.
  • Overlay horizontal and vertical shadow for temple tiles.

The set comes in two variants: the original one with a squarish layout to the rocky terrain and a second version with a more seamless pattern. 

“Sunken Temple” Tileset is now available for purchase at my Itch.io store HERE!

BLOCKTOBER 2019

Created by JudeBuffumPixels on Instagram, the challenge named BLOCKTOBER II – Myths & Legends consisted on creating a pixelart piece every day, depicting the monsters on the prompt list.

This year I was able to go through with it and not skip a day, learning a lot throughout the process. Here are the results:

GAMEDEV // VAGRANT FURY by VectorGoat Games (2018)

Official Website: http://vagrantfurygame.com
Available on Steam: https://store.steampowered.com/app/881260/Vagrant_Fury/

“Vagrant Fury” by VectorGoat Games is a 3D arcade shooter that brings you into a nostalgic 80’s and 90’s action flick vibe, with tons of gunfire, explosions, over the top villains and pop culture references.

In 2018 I had the pleasure to collaborate with this project by sculpting in voxelart the characters, buildings and some other elements that would later integrate the game. It was an interesting and fun process to try to integrate the game’s unique conceptart designs into 3D shapes that would still be decently apt to be animated later.

Below are examples of some of the assets created.

 

.: SCENARIO ELEMENTS :.

 

 

.: CHARACTERS :.

 

VOXEL // Medieval CATsle

SKETCHFAB 3D MODEL // https://skfb.ly/6vGAQ 

catsle

catsle_vox

This is the type of silly idea that I had to do today, even if just as a quick draft in between commissioned work.

Although this model still fits the traditional 126x size, lately I’ve been having a blast building bigger models that go beyond that limitation, thanks to the newest Magica Voxel update.

It’s great to see my favorite voxel editor get even better with each version but now I have even less reasons to give Qubicle a try.

VOXELS // “Lurker at the Road House”

roadhouse.png

It’s been a while since the last time I worked with voxels. Now that I’m currently back to the 3D pixelart thanks to some commission work, I’ve decided to spend a little time practicing and warming up with silly little personal pieces, specially to understand better Magica Voxel‘s rendering engine.

This saloon is a recycled piece that wasn’t used on a commission work. Enjoyed the neons  too much to just trash it without doing anything with it.