Por vezes o sotaque do Norte gera trocadilhos irresistíveis…
Sometimes the northern portuguese accent generates irresistable puns. This one is, unfortunatelly, not translatable to english but I can try to explain: the begining of the portuguese word for building – “Prédio” – with the northern accent sounds like the english word “Pride”.
BLOCKEDis a very simple and minimal tiny-game I created using Bitsy, as a tribute to one of those miserable days where inspiration seems to fail us and one just wanders around, trying to grasp at something, getting increasingly frustrated by the realization that nothing that is done seems right or worthy of notice.
From creative block to a downspiral of self-doubt, anxiety and introspection, this little game aims to replicate a little bit of a, well too familiar, territory for all of those creatives who, more or less, frequently go through these situations.
“Vagrant Fury” by VectorGoat Games is a 3D arcade shooter that brings you into a nostalgic 80’s and 90’s action flick vibe, with tons of gunfire, explosions, over the top villains and pop culture references.
In 2018 I had the pleasure to collaborate with this project by sculpting in voxelart the characters, buildings and some other elements that would later integrate the game. It was an interesting and fun process to try to integrate the game’s unique conceptart designs into 3D shapes that would still be decently apt to be animated later.
It’s been a while since the last time I worked with voxels. Now that I’m currently back to the 3D pixelart thanks to some commission work, I’ve decided to spend a little time practicing and warming up with silly little personal pieces, specially to understand better Magica Voxel‘s rendering engine.
This saloon is a recycled piece that wasn’t used on a commission work. Enjoyed the neons too much to just trash it without doing anything with it.
For some time now I’ve been doing a few pixelart animations for Wings of Justice, an indie Fantasy Role-playing Game being developed by Mighty Mufflon Games.
It’s been a hell of a ride, jumping out of the comfort zone, mostly animating at a higher resolution than I am usually used to, for the combat sprites, and then adapting it to lower resolution versions for the general game view.
I confess that while working on the sprites my love/hate relationship with animation can sometimes become a pain… however, once it is done, there is a peculiar feeling of satisfaction to see a drawing come to life.
Below are a few of the animations done for this project.