GAMEDEV // VAGRANT FURY by VectorGoat Games (2018)

Official Website: http://vagrantfurygame.com
Available on Steam: https://store.steampowered.com/app/881260/Vagrant_Fury/

“Vagrant Fury” by VectorGoat Games is a 3D arcade shooter that brings you into a nostalgic 80’s and 90’s action flick vibe, with tons of gunfire, explosions, over the top villains and pop culture references.

In 2018 I had the pleasure to collaborate with this project by sculpting in voxelart the characters, buildings and some other elements that would later integrate the game. It was an interesting and fun process to try to integrate the game’s unique conceptart designs into 3D shapes that would still be decently apt to be animated later.

Below are examples of some of the assets created.

 

.: SCENARIO ELEMENTS :.

 

 

.: CHARACTERS :.

 

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VOXEL // Medieval CATsle

SKETCHFAB 3D MODEL // https://skfb.ly/6vGAQ 

catsle

catsle_vox

This is the type of silly idea that I had to do today, even if just as a quick draft in between commissioned work.

Although this model still fits the traditional 126x size, lately I’ve been having a blast building bigger models that go beyond that limitation, thanks to the newest Magica Voxel update.

It’s great to see my favorite voxel editor get even better with each version but now I have even less reasons to give Qubicle a try.

VOXELS // “Lurker at the Road House”

roadhouse.png

It’s been a while since the last time I worked with voxels. Now that I’m currently back to the 3D pixelart thanks to some commission work, I’ve decided to spend a little time practicing and warming up with silly little personal pieces, specially to understand better Magica Voxel‘s rendering engine.

This saloon is a recycled piece that wasn’t used on a commission work. Enjoyed the neons  too much to just trash it without doing anything with it.

PIXELART // Mighty Mufflon Games

For some time now I’ve been doing a few pixelart animations for Wings of Justice, an indie Fantasy Role-playing Game being developed by Mighty Mufflon Games.

It’s been a hell of a ride, jumping out of the comfort zone, mostly animating at a higher resolution than I am usually used to, for the combat sprites, and then adapting it to lower resolution versions for the general game view.

I confess that while working on the sprites my love/hate relationship with animation can sometimes become a pain… however, once it is done, there is a peculiar feeling of satisfaction to see a drawing come to life.

Below are a few of the animations done for this project.

 

animation_gif

Elora riding her horse for the intro scene.

 

hog

Wild Boar – Idle combat stance.

eagle

Elora’s Companion Eagle // Idle combat stance

 

elora_idle_260ms_double_size

Elora // Idle combat stance.