"BLOCKED" // A Bitsy Game

BLOCKED is a very simple and minimal tiny-game I created using Bitsy, as a tribute to one of those miserable days where inspiration seems to fail us and one just wanders around, trying to grasp at something, getting increasingly frustrated by the realization that nothing that is done seems right or worthy of notice. 

From creative block to a downspiral of self-doubt,  anxiety and introspection, this little game aims to replicate a little bit of a, well too familiar, territory for all of those creatives who, more or less, frequently go through these situations. 

PRESS HERE TO PLAY

TILESET // "Sunken Cave"

Sunken Temple is a basic 32×32 tileset, inspired by the H.P. Lovecraft’s Cthulhu Mythos and aimed at anyone who wishes to apply it to side-scrolling  platform games. 

This 15×25 tile sheet includes both cave and temple tiles where you will find: 

  • Cave landscape (walls, floors, platforms, rock spikes, waterfall, etc.).
  • Grass, vines, rocks and mushrooms.
  • Bridges and ladders.
  • Door and spear gate.
  • Vertical and horizontal switches.
  • Columns and broken columns.
  • Temple blocks.
  • Temple decorations (statues, lamps, friezes, goblets, etc.).
  • Blue flame. 
  • Darker elements for the background.
  • Overlay horizontal and vertical shadow for temple tiles.

The set comes in two variants: the original one with a squarish layout to the rocky terrain and a second version with a more seamless pattern. 

“Sunken Temple” Tileset is now available for purchase at my Itch.io store HERE!

GAMEDEV // VAGRANT FURY by VectorGoat Games (2018)

Official Website: http://vagrantfurygame.com
Available on Steam: https://store.steampowered.com/app/881260/Vagrant_Fury/

“Vagrant Fury” by VectorGoat Games is a 3D arcade shooter that brings you into a nostalgic 80’s and 90’s action flick vibe, with tons of gunfire, explosions, over the top villains and pop culture references.

In 2018 I had the pleasure to collaborate with this project by sculpting in voxelart the characters, buildings and some other elements that would later integrate the game. It was an interesting and fun process to try to integrate the game’s unique conceptart designs into 3D shapes that would still be decently apt to be animated later.

Below are examples of some of the assets created.

 

.: SCENARIO ELEMENTS :.

 

 

.: CHARACTERS :.

 

PIXELART // Mighty Mufflon Games

For some time now I’ve been doing a few pixelart animations for Wings of Justice, an indie Fantasy Role-playing Game being developed by Mighty Mufflon Games.

It’s been a hell of a ride, jumping out of the comfort zone, mostly animating at a higher resolution than I am usually used to, for the combat sprites, and then adapting it to lower resolution versions for the general game view.

I confess that while working on the sprites my love/hate relationship with animation can sometimes become a pain… however, once it is done, there is a peculiar feeling of satisfaction to see a drawing come to life.

Below are a few of the animations done for this project.

 

animation_gif

Elora riding her horse for the intro scene.

 

hog

Wild Boar – Idle combat stance.

eagle

Elora’s Companion Eagle // Idle combat stance

 

elora_idle_260ms_double_size

Elora // Idle combat stance.