MISSING TRANSLATION IN “EL PAÍS”

picture by Luís Díaz Peralta

Missing Translation got mentioned for the second time (the first on this slideshow) on the Spanish newspaper El País. You can read the full article here:

CUENTACUENTOS DE RATÓN Y TECLADO

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GAME DESIGN // MISSING TRANSLATION

Alpixel Games‘s Missing Translation is a puzzle game where the main character finds himself stuck in a strange village populated by weird inhabitants. The only way to return home is to solve all of the puzzle challenges that are scattered throughout the buildings. Meanwhile, the player can try to learn the game’s language and communicate with the villagers by drawing specific symbols.

Example of Missing Translation language system:

The public interest in Missing Translation became evident first with the successful crowdfunding campaign that allowed it to be showcased at Madrid Games Week and second by becoming hóPLAY 2014‘s finalist for Best Creative Design and Best Sound while winning the award for Best Original Idea. In less than a month, Missing Translation got the Steam Greenlight and is now released on this platform for PC/Mac and Android devices, with both a Standard and Deluxe Editions.

For more information, like the game’s devlog or articles from the Press, please check the official Missing Translation website or Alpixel Games.

TRAILER

GAMEPLAY (ALPHA VERSION)

CREDITS

DESIGN, CODE & PRODUCTION // Luis Díaz GAME GRAPHICS / ART // Gustavo Santos MUSIC // Albert Fernández SOUND DESIGN // Tice Thomanson

OPEL ADAM // NEW YEAR 2015

December 2014 was a busy and challenging month, creating all of the necessary pixel art graphics for WRONG Digital‘s and Opel.ru‘s Adam New Year 2015 mini game.

The rules are simple: choose the Ded Moroz (a Slavic figure similar to Santa Claus) corresponding to the Opel Adam car you wish to drive (Slam, Glam or Rocks). Then, race through the track gathering the items with the same color of your Opel Adam to gain more speed, while avoiding the other items that will slow you down. Try to get to the finish line before the time runs out. Have fun!

Below are some samples of the various game elements.

ADAM NEW YEAR 2015 // TITLE & ENDING SCREEN

DED MOROZ // END & TITLE SCREEN ILLUSTRATIONS

DED MOROZ // WALK ANIMATIONS

CAR SPRITES // OPEL ADAM SLAM, GLAM AND ROCKS

GAMEPLAY SCREENSHOTS

SCENARIO // ANIMAL ANIMATIONS

DISCLAIMER: Adam New Year 2015 video game elements are now exclusively owned by Opel.ru

game design // “cyber punkemon”

Around March 2014, I had the luck to team up with Gordon Little, Ivano Palmentieri and Rusty Hayes, on another one of Gordon’s creative ideas: Cyber Punkemon! For roughly ten days we rushed to have the game done in time for #cyberpunkjam. Presented by @pixelgoth and hosted by Itch.io#cyberpunkjam was the perfect excuse for all of us to learn more about our digital crafts while having lots of fun in the process. It can be said that Cyber Punkemon turned out to be a deranged mix between the futuristic-hacker-friendly-neon-loving 80’s aesthetics and the 90’s Pokemon experience we all grew to love.

For this project, not only I had the chance to do an end credits pixel art scene (like it happened before with Gordon Little’s The Saga of Crushing Candy for #candyjam) but also rejoice in my 80’s nostalgia and create some of the in-game graphics.

Yet, better than to continue talking about the game lets have you experience it… here!

Below are some of the in-game art I worked on: