BLOCKEDis a very simple and minimal tiny-game I created using Bitsy, as a tribute to one of those miserable days where inspiration seems to fail us and one just wanders around, trying to grasp at something, getting increasingly frustrated by the realization that nothing that is done seems right or worthy of notice.
From creative block to a downspiral of self-doubt, anxiety and introspection, this little game aims to replicate a little bit of a, well too familiar, territory for all of those creatives who, more or less, frequently go through these situations.
“Vagrant Fury” by VectorGoat Games is a 3D arcade shooter that brings you into a nostalgic 80’s and 90’s action flick vibe, with tons of gunfire, explosions, over the top villains and pop culture references.
In 2018 I had the pleasure to collaborate with this project by sculpting in voxelart the characters, buildings and some other elements that would later integrate the game. It was an interesting and fun process to try to integrate the game’s unique conceptart designs into 3D shapes that would still be decently apt to be animated later.
For some time now I’ve been doing a few pixelart animations for Wings of Justice, an indie Fantasy Role-playing Game being developed by Mighty Mufflon Games.
It’s been a hell of a ride, jumping out of the comfort zone, mostly animating at a higher resolution than I am usually used to, for the combat sprites, and then adapting it to lower resolution versions for the general game view.
I confess that while working on the sprites my love/hate relationship with animation can sometimes become a pain… however, once it is done, there is a peculiar feeling of satisfaction to see a drawing come to life.
Below are a few of the animations done for this project.
“One More Pass” bySuperSike Games is a mix between a football game and an endless runner, where you can costumize your team, acquire special players with unique abilities and do your best to just keep passing the ball and scoring goals while avoiding the adversaries through an ever changing landscape.
Great news everyone! Our Missing Translation is now available on Steam for FREE. If you would like to support the gamedev team you can always buy the deluxe edition, featuring the production concept art and some exclusive artwork from yours truly, sided with the video game soundtrack by Albert Fernandéz, production notes, photos and other goodies.
Alpixel Games‘s Missing Translation is a puzzle game where the main character finds himself stuck in a strange village populated by weird inhabitants. The only way to return home is to solve all of the puzzle challenges that are scattered throughout the buildings. Meanwhile, the player can try to learn the game’s language and communicate with the villagers by drawing specific symbols.
Example of Missing Translation language system:
The public interest in Missing Translation became evident first with the successful crowdfunding campaign that allowed it to be showcased at Madrid Games Week and second by becoming hóPLAY 2014‘s finalist for Best Creative Design and Best Sound while winning the award for Best Original Idea. In less than a month, Missing Translation got the Steam Greenlight and is now released on this platform for PC/Mac and Android devices, with both a Standard and Deluxe Editions.
The rules are simple: choose the Ded Moroz (a Slavic figure similar to Santa Claus) corresponding to the Opel Adam car you wish to drive (Slam, Glam or Rocks). Then, race through the track gathering the items with the same color of your Opel Adam to gain more speed, while avoiding the other items that will slow you down. Try to get to the finish line before the time runs out. Have fun!
Below are some samples of the various game elements.
Around March 2014, I had the luck to team up with Gordon Little, Ivano Palmentieri and Rusty Hayes, on another one of Gordon’s creative ideas: Cyber Punkemon! For roughly ten days we rushed to have the game done in time for #cyberpunkjam. Presented by @pixelgoth and hosted by Itch.io, #cyberpunkjam was the perfect excuse for all of us to learn more about our digital crafts while having lots of fun in the process. It can be said that Cyber Punkemon turned out to be a deranged mix between the futuristic-hacker-friendly-neon-loving 80’s aesthetics and the 90’s Pokemon experience we all grew to love.
For this project, not only I had the chance to do an end credits pixel art scene (like it happened before with Gordon Little’s The Saga of Crushing Candy for #candyjam) but also rejoice in my 80’s nostalgia and create some of the in-game graphics.
Yet, better than to continue talking about the game lets have you experience it… here!