It’s been a while since the last time I worked with voxels. Now that I’m currently back to the 3D pixelart thanks to some commission work, I’ve decided to spend a little time practicing and warming up with silly little personal pieces, specially to understand better Magica Voxel‘s rendering engine.
This saloon is a recycled piece that wasn’t used on a commission work. Enjoyed the neons too much to just trash it without doing anything with it.
For some time now I’ve been doing a few pixelart animations for Wings of Justice, an indie Fantasy Role-playing Game being developed by Mighty Mufflon Games.
It’s been a hell of a ride, jumping out of the comfort zone, mostly animating at a higher resolution than I am usually used to, for the combat sprites, and then adapting it to lower resolution versions for the general game view.
I confess that while working on the sprites my love/hate relationship with animation can sometimes become a pain… however, once it is done, there is a peculiar feeling of satisfaction to see a drawing come to life.
Below are a few of the animations done for this project.
In the past months I’ve worked on a few pixelart illustrations and design work for Twitch streamer King Radinov who commissioned them for his channel. Although I’ve posted them before in other social media, only now I’m uploading the content to the blog.
Started to doodle this as soon as I arrived from the cinema. I’ve enjoyed “Logan” so much that I jumped into the desk, played “The Last of Us” soundtrack on a loop and sketched away for a few hours.
Unfortunately work pilled up and I postpone it for weeks and weeks until finally, back in May, I forced myself to finish the piece. I’m still not happy with it, but it’s time to let it go and move on to other things.