Alpixel Games‘s Missing Translation is a puzzle game where the main character finds himself stuck in a strange village populated by weird inhabitants. The only way to return home is to solve all of the puzzle challenges that are scattered throughout the buildings. Meanwhile, the player can try to learn the game’s language and communicate with the villagers by drawing specific symbols.
Example of Missing Translation language system:
The public interest in Missing Translation became evident first with the successful crowdfunding campaign that allowed it to be showcased at Madrid Games Week and second by becoming hóPLAY 2014‘s finalist for Best Creative Design and Best Sound while winning the award for Best Original Idea. In less than a month, Missing Translation got the Steam Greenlight and is now released on this platform for PC/Mac and Android devices, with both a Standard and Deluxe Editions.
For more information, like the game’s devlog or articles from the Press, please check the official Missing Translation website or Alpixel Games.
GAMEPLAY (ALPHA VERSION)
DESIGN, CODE & PRODUCTION // Luis Díaz GAME GRAPHICS / ART // Gustavo Santos MUSIC // Albert Fernández SOUND DESIGN // Tice Thomanson
A quick pixelart portrait of Gordon Little
GORDON LITTLE’S PORTRAIT
Forcing myself to go out of the house but, while Riga’s rainy grey weather persists to be uninviting to the occasional pedestrian, home’s coffee and warm fireplace encourages slow, lazy, procrastination.
December 2014 was a busy and challenging month, creating all of the necessary pixel art graphics for WRONG Digital‘s and Opel.ru‘s Adam New Year 2015 mini game.
The rules are simple: choose the Ded Moroz (a Slavic figure similar to Santa Claus) corresponding to the Opel Adam car you wish to drive (Slam, Glam or Rocks). Then, race through the track gathering the items with the same color of your Opel Adam to gain more speed, while avoiding the other items that will slow you down. Try to get to the finish line before the time runs out. Have fun!
Below are some samples of the various game elements.
ADAM NEW YEAR 2015 // TITLE & ENDING SCREEN
DED MOROZ // END & TITLE SCREEN ILLUSTRATIONS
DED MOROZ // WALK ANIMATIONS
CAR SPRITES // OPEL ADAM SLAM, GLAM AND ROCKS
SCENARIO // ANIMAL ANIMATIONS
DISCLAIMER: Adam New Year 2015 video game elements are now exclusively owned by Opel.ru
Today I’ve doodled a hippie guy to unrust from all the pixelart I’ve been doing lately. It really feels good to use Mischief again after a long hiatus… but now, back to pixelart! More updates on that soon…
VIDEO MAKING OF (SPEED UP – 8X)
TARS from the movie Interstellar