It’s official: the Tardigrade is one of my new favorite living creatures!

This is a quick snapshot of today’s after morning coffee sketch. All the penciling and inking went well until I started coloring it with cheap supermarket coloring pencils. The colors came out wrong and didn’t blend smoothly. Tried to make it look better with some grey watering for depth and shadows. Messed it all up. That’s why the picture is Black & White, to not cause you any severe eye injury. 

Sometimes I wish CTRL+Z would happen in Real Life… oh well, as Becket said once: 

“Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better


This is something I really enjoy doing and want to share it with you. It serves both as a drawing exercise and as a way to break from the daily work routine, jump out of the house and observe the world around me.

Grab your sketchbook and your favorite drawing tools. Go for a walk for as long as you want.  Thirty minutes, sixty… it doesn’t matter really, as long as it gives you enough time to see a bit of the outside world. Take notice on everyone that passes by you, observe how they dress, how they behave, their posture, what expression they have, stare them in the eyes and try to figure out their character. Dance your gaze around through the crowd, letting it rest on anything that gets your attention, it can be the people, their pets, the stray cat that observes you with suspicion, the sad trash on the street, anything really…

When you think you had enough, go sit in a Café, order a drink, relax and open your sketchbook. Start doodling without thinking to much and without any clear idea in mind. Just try to put on paper what you saw. Possibly your memory will start to betray you and you will notice it is hard to draw something 100% accurate, details are slipping away, but that is exactly the point. That old lady feeding the cat that you really wanted to draw, probably you don’t remember exactly the shape of her purse or hat. Doesn’t matter. Feel in the blanks with your own creativity. Re-create the reality you saw. Maybe that old lady would look good with a completely different hat. The idea is not to draw accurate portraits but take references as anchor points to something else. Draw it in your own style, be it a silly cartoon, a half abstract humanoid, a realistic figure… your memories will merge the information creating new types of characters based on what you saw and almost always something fun will pop into your sketchbook pages.

So, go give it a try and hope you enjoy!

Happy sketching!


Lately, I’ve been working a lot on my sketchbook and I like the direction it is taking. So, once it is completed, all Patrons who support my Patreon Campaign will receive a free digital copy. It’s a A5 moleskine-type of sketchbook, so it will contain lots and lots of pages with doodles, sketches, finished works, etc.

For the rest, I will put the digital copy for sale. Just need to figure out which is the best platform to do so. Any advices on this would be greatly appreciated.


Alpixel Games‘s Missing Translation is a puzzle game where the main character finds himself stuck in a strange village populated by weird inhabitants. The only way to return home is to solve all of the puzzle challenges that are scattered throughout the buildings. Meanwhile, the player can try to learn the game’s language and communicate with the villagers by drawing specific symbols.

Example of Missing Translation language system:

The public interest in Missing Translation became evident first with the successful crowdfunding campaign that allowed it to be showcased at Madrid Games Week and second by becoming hóPLAY 2014‘s finalist for Best Creative Design and Best Sound while winning the award for Best Original Idea. In less than a month, Missing Translation got the Steam Greenlight and is now released on this platform for PC/Mac and Android devices, with both a Standard and Deluxe Editions.

For more information, like the game’s devlog or articles from the Press, please check the official Missing Translation website or Alpixel Games.




DESIGN, CODE & PRODUCTION // Luis Díaz GAME GRAPHICS / ART // Gustavo Santos MUSIC // Albert Fernández SOUND DESIGN // Tice Thomanson